Blazing Condemption
Hi and welcome to BC, Please log in if your a member, if not go try out for the clan or just hang out in the chat box!

Blazing Condemption

Hi there! We're a brawl clan, formed on June 27th, 2010. The clan has been abandoned for a while now. Just here to reminisce. -Sai
 
HomePortalCalendarFAQSearchRegisterLog inBC War RoomMeetingsRules
Search
 
 

Display results as :
 
Rechercher Advanced Search
Latest topics
» Can YOU answer the Question?
Wed Jun 29, 2011 9:14 pm by Elgin

» Tulat's Farewell
Wed Jun 29, 2011 12:02 pm by EnigmaticEcho

» Favorites?
Tue Jun 07, 2011 12:11 pm by Evelyn0

» Looks like its over.
Mon May 16, 2011 9:09 pm by Tulat

» And So we Go... Farewell BC it was fun while it lasted..
Wed May 11, 2011 12:13 am by Tadeo

» Osama Bin Laden is dead!
Fri May 06, 2011 10:23 pm by GenerationPrince

» Reload's tryout
Thu May 05, 2011 2:05 am by Guest

» Minecraft block pictures
Thu Apr 28, 2011 7:35 pm by GenerationPrince

» im not putting a topic just click me to find out
Thu Apr 28, 2011 12:43 am by Tulat

» Zants Wii Hack Shop!!
Thu Apr 28, 2011 12:42 am by Tulat

Affiliates
BlazingCondemtion Channel
All is Brawl group

Share | 
 

 Frame Data.

View previous topic View next topic Go down 
AuthorMessage
Alexandria
Member
Member
avatar

Posts : 28
Join date : 2010-08-22
Age : 22
Location : Portsmouth, New Hampshire.

PostSubject: Frame Data.   Sat Sep 04, 2010 9:55 pm

Jab:
1st jab total: 20
1st jab hits on frame 6
1st jab shield hit lag: 7
1st jab shield stun: 7
1st jab advantage: -14
2nd jab hits as early as frame 19 (counting frame 1 as first frame of 1st jab)
Linking to 2nd jab advantage: -12 (opponent has 12 frames b/t shield stun and 2nd jab hit box)
Both jabs total: 36 minimum (assuming fastest possible 2nd jab)
2nd jab shield hit lag: 7
2nd jab shield stun: 7
2nd jab advantage: -17

Jab canceled jabs:
Repeated 1st jab (jab canceled) hits on frame 27 (counting frame 1 as first frame of 1st jab)
Linking to repeated 1st jab advantage: -20 (opponent has 20 frames b/t shield stun and next jab hit box)

Dash Attack:
Total: 55
First hits on frame 10
Shield hit lag: 9
Shield stun: 12
Advantage: -42

Dtilt:
Total: 45
1st swipe first hits on frame 10 – 11 at least
1st swipe shield hit lag: 10
1st swipe shield stun: 15
1st swipe advantage (to end of Dtilt): -30
2nd swipe first hits on frame 20
Linking to 2nd swipe advantage: -4 (opponent has 4 frames b/t shield stun and 2nd swipe hit box)
2nd swipe shield hit lag: 9
2nd swipe shield stun: 12
2nd swipe advantage (to end of Dtilt): -22

Ftilt:
Total: 37
First hits on frame 10
Shield hit lag: 9
Shield stun: 12
Advantage: -24

Utilt:
Total: 50
First hits on frame 8 – 13 at least
Shield hit lag: 9
Shield stun: 13
Advantage: -35 (assuming it hits the shield on frame 11 which is typical)

Dsmash:
Total: 66
First hits on frame 14, 17, 20, 23, 26, 29, 32
Shield hit lag (last hit): 8
Shield stun (last hit): 11
Advantage (last hit): -31

Fsmash:
Total: 65
1st hit first hits on frame 26
1st hit shield hit lag: 9
1st hit shield stun: 11
1st hit only advantage: -37
Linking to 2nd hit advantage: +1
2nd hit first hits on frame 28
2nd hit shield hit lag: 17
2nd hit shield stun: 22
2nd hit advantage: -32

Usmash:
Total: 51
1st hit first hits on frame 16
1st hit shield hit lag: 13
1st hit shield stun: 20
1st hit only advantage: -28
Linking to 2nd hit advantage (probably never happens): -7
2nd hit first hits on frame 31
2nd hit shield hit lag: 9
2nd hit shield stun: 13
2nd hit advantage: -16

Nair:
Total: 47
First hits on frame 8
Landing lag: 24
Shield hit lag: 10
Shield stun: 14
Advantage: -20

Dair:
Total: 77
First hits on frame 14
Landing lag: 40
Shield hit lag: 4 (landing hit box)
Shield stun: 5 (landing hit box)
Advantage: -39

Fair:
Total: 41
First hits on frame 8 – 10 at least
Landing lag: 24 (auto cancel after frame 36 at latest)
Shield hit lag: 10
Shield stun: 14
Advantage: -20

Bair:
Total: 49
First hits on frame 9
Landing lag: 35
Shield hit lag: 11
Shield stun: 15
Advantage: -31

Uair:
Total: 44
First hits on frame 16 – 19 at least
Landing lag: 28
Shield hit lag: 11
Shield stun: 17
Advantage: -22

Neutral-B:
First hits on frame 23

Grounded Side-B:
Total: 37
First grabs on frame 8

Aerial Side-B:
Total: 43
First grabs on frame 17
Landing lag: 3 (from short hop) or 7 (from higher fall)

Up-B:
First hits on frame 6 (can hit on frame 6 if timed perfectly from shield)
Invincible frames 1 – 5 (no vulnerability if timed perfectly from shield)

Grounded Down-B:
Total (on flat ground): 103
First hits on frame 11

Aerial Down-B:
First hits on frame 32

Standing Grab:
Total: 39
First grabs on frame 9 – 10

Dash Grab:
Total: 49
First grabs on frame 10

Pivot Grab:
Total: 39
First grabs on frame 9

Spot Dodge:
Total: 32
Invincible frames 3 – 24

Roll Backward:
Total: 39
Invincible frames 5 – 20

Roll Forward:
Total: 39
Invincible frames 5 – 22

Air Dodge:
Total: 49
Invincible frames 4 – 31

Jump airborne on frame 9
Short hop airborne for 36 frames
Short hop landing lag: 2
Higher fall landing lag: 6
Back to top Go down
 
Frame Data.
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Avatar Frame Thingy
» Will there be data transfer?
» Buy a WiiU and Take your TRI data With You!!!
» netKarPro telemetry data output?
» Stuck on getting data centers?

Permissions in this forum:You cannot reply to topics in this forum
Blazing Condemption :: Brawl Discussion :: Brawl Character Discussion :: Bowser.-
Jump to: